Selected archive
Other work
Thirty pieces from earlier in my career — SpaceStock, CICIL, AhliCat, CoHive, and a membership-and-referral concept called DompetDiskon, which began as a TADA UI/UX challenge. Mostly hands-on UI and UX from 2018 to 2020, before I moved into design leadership. Included because the range is the point: property portals, a refurbishment funnel, a workplace app, and a referral programme I designed end to end.
These are pieces from the years before I led teams: SpaceStock (a property portal, where I helped build website v2.0 and its design system), a CICIL design challenge, AhliCat (a house-repainting service), CoHive (member dashboard and member app), and DompetDiskon, a membership-and-referral concept that began as a TADA UI/UX challenge and that I researched and designed through to high fidelity.
Two things are worth saying plainly. First, these are hands-on design pieces, not leadership pieces — the leadership work is in the case studies. Second, they are old. Some of the interfaces show their age and so does some of the thinking; I have kept them as they were rather than redrawing them, because a portfolio that has been quietly modernised is not much evidence of anything.
The DompetDiskon concept is the one I would judge hardest today. It was built on five interviews and a plausible story about referral incentives, and I wrote the weakness into the work at the time: the journey map is crude because the sample was thin. It is the clearest example I have of the gap between a coherent-looking design process and actually knowing something.
30 images

SpaceStockWebsite v2.0, which I helped build end to end. 
SpaceStockThe listing card, designed to carry everything the business asked for without drowning the key facts. 
CICIL — design challengePersona from one in-depth interview. The photograph is a stand-in — the interviewee did not want his own used. 
CICIL — design challengePain points on the CICIL barang desktop flow, first screen. 
CICIL — design challengePain points on the CICIL barang desktop flow, second screen. 
CICIL — design challengePain points on the CICIL barang desktop flow, third screen. Only two pages of the feature were reviewed, on the assumption that ajukan cicilan is a separate feature. 
CICIL — design challengeThe mobile review found broadly the same issues, with some additional suggestions. 
CICIL — design challengeMobile web review, continued. Reviewed in Safari on iOS; the Android-only app could not be tested. 
CICIL — design challengeMoving the tab below “mau cicil apa?” and turning the copy-paste instruction into a field title with an inline hint. 
CICIL — design challengeSupported e-commerce logos, activating based on the string the user pastes. 
CICIL — design challengeSuggested URL trimming: detect the link, cut the surrounding text. Most CICIL users arrive on mobile, so this saves them a fiddly edit. 
CICIL — design challengeMaking uang muka and cicilan per bulan glanceable while the user changes jangka waktu. 
AhliCatAhliCat's pricing form, kept as short as possible — checking the price records a lead. 
AhliCatThree packages, cheapest selected by default so the visitor opts in to spending more rather than opting out. 
CoHiveMember dashboard MVP: log in, see the products you rent, book a meeting room, see upcoming events. 
CoHiveMeeting room booking, showing what is available at the member's office and what is already taken. 
CoHiveMember app login. No self-registration at MVP — access was invitation-only while we were trialling it. 
CoHiveApp home: rented products and upcoming meetings, colour-coded per product so the list can be skimmed. 
DompetDiskon — TADA UI/UX challengeThe persona I recruited against for the DompetDiskon research. 
DompetDiskon — TADA UI/UX challengeInterview questions, centred on referral behaviour. 
DompetDiskon — TADA UI/UX challengeCompetitive analysis. TADA had no direct local equivalent, so I widened the comparison. 
DompetDiskon — TADA UI/UX challengeReferral benchmarks: Spendee's two-sided reward, DANA's spin-and-win, TixID's loyalty points. 
DompetDiskon — TADA UI/UX challengeJourney map for invite-a-friend. Rough by my own admission — five interviewees is not a solid base. 
DompetDiskon — TADA UI/UX challengeThe invite-a-friend flow, from sign-in to spending the voucher. 
DompetDiskon — TADA UI/UX challengeWireframe: more emphasis on promotions and popular memberships, plus a my-card section for held, expiring and expired cards. 
DompetDiskon — TADA UI/UX challengeInvite-a-friend surfaced on the home screen and in the promo section, including the copied-link confirmation. 
DompetDiskon — TADA UI/UX challengeInvite-a-friend given its own home in my account, with a shareable story template. 
DompetDiskon — TADA UI/UX challengeWhat the invited friend sees: invite-code entry before onboarding, then the shared voucher popup. 
DompetDiskon — TADA UI/UX challengeMy-card section: each membership card opens into its own benefits detail. 
DompetDiskon — TADA UI/UX challengeSeparating cards you hold from cards you do not, with a share action on the favourites.